The creator starts by drawing a curve and then shapes it into a cylindrical pipe.
In edit mode, they increase the bevel and resolution, select an edge loop, and mark it as a seam. All
faces are then unwrapped and aligned to a grid using a UV squares add-on.
A new material is created, and an image texture is added.
The geometry of the pipe is then modified to match the details of the image texture, with edge loops
being added and scaled.
Individual face loops are selected and textured separately in the UV editor.
More loops are added. A weed fan module is extruded out, creating a bulging section in the pipe. A loop
is duplicated, extruded, and faces are pulled down to form a pipe mount.
In the shader editor, the material is adjusted to be more metallic, and the image texture is used to
control the roughness via a color ramp.
The process is repeated, and the creator humorously declares the viewer as the "pipe lord" before
concluding with the statement "everything's pipes."