3D Diák

Alacsony poligonszámú modellek játékokhoz és kreatív projektekhez

Üdv a weboldalamon!

Itt megtekintheted az áraimat, és néhány példát a munkáimból, hogy könnyebben eldönthesd, hogyan tudok segíteni a projektedben.

3D modellezéssel foglalkozom, és különösen alacsony poligonszámú modellekre specializálódtam, amelyek kiválóan alkalmasak játékokhoz, animációkhoz, alkalmazásokhoz, vagy akár bármilyen egyedi ötlethez. Ha részletgazdag, mégis optimalizált modelleket keresel, amelyek egyszerre mutatnak jól és futnak zökkenőmentesen, akkor jó helyen jársz!

Az oldalon lehetőséged van:

Rólam

Több éve foglalkozom 3D grafikával, különös figyelmet fordítva az alacsony poligonszámú modellek készítésére. Elsősorban játékfejlesztők, VR és AR projektek, valamint különféle kreatív alkalmazások számára dolgozom. Célom, hogy olyan modelleket alkossak, amelyek nemcsak vizuálisan mutatósak, hanem technikailag is könnyen integrálhatók, így zökkenőmentesen illeszkednek bármilyen projektbe.

Tapasztalatom kiterjed különböző stílusokra: a stilizált, kézzel festett világoktól egészen a letisztult, minimalista designokig. Minden egyes projekt egyedi, és ez az, amit a legjobban szeretek benne: minden modell egy új kihívás és egy új történet, amelyhez hozzáadhatom a saját kreativitásomat.

Folyamatosan fejlesztem a tudásom hogy mindig naprakész legyek a 3D technológiák gyorsan változó világában. Ez biztosítja, hogy a legmodernebb eszközökkel és módszerekkel dolgozhassunk, így a végeredmény mindig korszerű és hatékony lesz.

Számomra a megrendelői visszajelzés kulcsszerepet játszik – hiszek abban, hogy az együttműködés során azt kell kapnod, amit valóban szeretnél. Ezért a munkafolyamat során:

Ha kérdésed van vagy van egy ötleted, amit 3D-ben szeretnél megvalósítani, írj bátran! Szívesen segítek életre kelteni az elképzeléseidet, legyen szó bármilyen projektről vagy kreatív ötlet megvalósításáról.

A 3D modellezés történelme

A videó leírása

3d modeling as we know it today is taking over a big portion of visual arts media and entertainment today which is cool in my opinion it is practiced by amateurs and professionals from all different fields make it in one of the most popular or let's just say one of the most essential parts in many industries i mean if you want to create cool stuff animate something interesting or do anything else there's no limit i also wanted to let you guys know that the blind market is having right now its annual spring sale so if you want to get items at a lower price this is your chance to do so if you don't know where to start you can check the description of this video down below where i chose and organize for you the best add-ons and courses when we look back less than a century ago 3d modeling wasn't even a thing and there were only concepts written on papers in the form of mathematical equations and theories promising a bright future i guess they never knew what was coming today we're going to talk about the history of 3d modeling (itt az első 3d modellt mutatja, ami egy kéz) and how it became gradually part of our everyday lives in the 1950s computers saw a big leap in performance and technology they were developed especially for military and scientific purposes far from imagining that artist would be able to benefit from that a few decades later the first 3d software ever developed was catchback aka robot draftsman by evan setherland in 1963. it was running on one of the biggest machines in the world mit's lincoln labs tx2 computer you need actually a goddamn truck to move this thing and you should be probably grateful for how computer science has become today the program was interactive and allowed users to draw basic elements such as points line segments and arcs directly on the computer 7-inch monitor using the so-called light pen (itt egy lézer mutató szerű tárggyat a képernyő felé irányít és a képernyőre rajzol vele) personally i was stunned what i knew about this light pen because i thought that this is an invention of recent times it was also possible to add modifications to the 3d objects such as position rotation erase etc (itt egy négyzetet változtatott) in 1964 the collaboration between general motors and ibm that started in 1960 was a success they developed the which stands for design augmented by computer one of the earliest computer-aided design systems that was used to speed up the workflow of car production (a képen egy modellező mutatja a 3d autó modelljét) with quicker and better car visualization this one also used a light pen and a set of buttons as inputs to allow users to manipulate images but also draw create rotate etc these two software represent the first two major steps toward digital 3d modeling in history in the 1970s a lot of progress happened starting with the release of atom which stands for automated drafting and machinery and that was in 1971. this contributed a lot to the availability of computer-aided design to people as it was designed to run on as many machines as possible (itt egy pár modellt mutatott) during the next few years universities were working hard and discovering more efficient technologies for 3d visualization and at the university of utah new shading techniques were discovered for better rendering of lighting reflection in addition to shading (itt egy árnyékkal rendelkező arcot mutatott) to test his algorithms a researcher from the same university called martin newell created in 1975 a 3d model of an ordinary teapot (itt egy átlagosan kinéző teáskannának a 3d modelljét mutatja) which became the world's most famous object within the computer graphics community and the benchmark model for the upcoming 3d software just three years earlier two students of even sutherland adam and catmull and frederick park created the world's first 3d rendered movie ever it featured an animated model of ed's hand in addition to face animations of several head models that represented the first cg physically model human face and hand (itt egy 3d modellezett és animált kezet és fejet mutat) and edwin catmol is also the one who discovered texture mapping and depth buffering in the computer graphics field the 9080s saw the release of several 3d modeling software for example rhinoceros in 1980 that was based on b-spline modeling an autocad in 1982 in which 3d modeling tools were introduced in 1995 with the release of autocad 3d in addition to archicad in 1987 which is considered the first architecture of bimcat software but these were mainly targeting professionals of industrial design only nonetheless the 1980s were the beginning of the emergence of 3d in movies and video games as we had the first extensive use of 3d animation in the action adventure film called throne in 1982 and the first photorealistic cgi character in the young sherlock holmes 1985 movie and the first digital water simulation in the abyss in 1989 whereas in the first 3d video games 3d models with wireframes for better handling of performance and real-time interaction battlezone was one of the most famous games because it was new and brought a lot of new ideas and concepts to the table in the early 1990s the modern 3d modeling as we know it today became a thing with the release of today's most famous 3d software such as cinema 4d moto blender 3ds max houdini maya and so on but the thing is accessing professional programs such as these was extremely expensive and you had to get all the hardware that make them run in the first place but over time it was becoming more and more affordable to everyone which allowed many hobbies and professionals to learn and create 3d models from their homes we also have seen a big leap of 3d usage in movies visual effects for example in 1991's terminator 2 (itt egy jelenetet mutat a terminátor 2-ből ahol egy égő épületben egy 3d modellezett vas féle anyag igazi emberé alakul) in which cgi was used for achieving the first realistic cgi character movements and jurassic park in 1993 with its photorealistic dinosaurs (itt egy jelenetet mutat a jurassic park filmből ahol egy 3d modellezett dínó épp egy fáról eszik) also the titanic movie in addition to one of the most famous movies which is the first 3d feature-length animation called toy story in 1995. also for those who wanted to learn digital art schools like digital twitters and gnomon workshop began to show up early in the 2000s and many others as well in addition to online courses for all 3d software or being available to everyone especially if you have access to the internet learning 3d has never become easier and accessible before and a huge number of 3d video games and movies were released over the years and using 3d became one of the most important parts of any production pipeline i hope you found this video useful if you did please give it a thumbs up you can also check some of our previous videos thank you very much for watching and i'll see you in the next one