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Explore Mixin Features

Discover what Mixin offers for mod development

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The video begins with the SpongePowered Mixin logo appearing at the center of the screen, accompanied by an upbeat background music. A narrator introduces the tutorial: “Welcome! In this brief introduction, we’ll explore how Mixin lets Minecraft modders modify existing code at runtime.”

The camera transitions to a screen recording of an open code editor. The narrator continues: “First, notice the basic structure of a Mixin class. On the left, we see a folder tree with the ‘mixins’ package selected.” The narrator hovers their mouse to highlight a Java file named ExampleMixin.java, then double-clicks to open it.

The code editor displays a Mixin class. The narrator says: “This class targets the Minecraft PlayerEntity class, allowing us to modify its behavior.” The cursor selects and highlights the @Mixin(PlayerEntity.class) annotation at the top.

The narrator explains, “With just a few lines, you can inject code into methods, change fields, or even cancel behavior. In the next videos, we’ll dive into key features and real modding examples. Let’s get started with Mixin!”

The video ends with the SpongePowered and Mixin logos side by side, along with text: “SpongePowered Mixin Tutorial – Introduction.”

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