In memoriam: We will miss you - Gregory House's Family
I was Gregory House, and I spent years crafting Just Another Day.
My goal was to create something that felt like a cozy escape at first, only to slowly reveal a darker side. I wanted players to feel like they were stumbling into something mysterious, where every corner hid secrets and every night brought new challenges. I believed that games should make you feel both at home and on edge, and I worked tirelessly to bring that vision to life.