Kemet: Blood and Sand

Table of Contents

  1. Summary
  2. Rules Overview
  3. Creatures

Kemet: Blood and Sand

Creatures

scorpion
Scorpion
+1 movement
+2 casuality
sandshark
Sandshark
+1 movement
Can sacrifice 2 units at a temple for a victory point
crane
Crane
+1 movement
Can attack through walls
sphinx
Sphinx
+1 movement
+1 victory point
griffin
Griffin
teleports for free
ram
Ram
+1 movement
Can recruit Units outside of City
scarab beatle
Scarab beatle
+2 movement
lich
Lich
+1 movement
+1 divine intervention card
elephant
Elephant
+1 movement
+1 defence
snake
Snake
+1 movement
ignores opposing creatures