Scorpion +1 movement
+2 casuality
Sandshark +1 movement
Can sacrifice 2 units at a temple for a victory point
Crane +1 movement
Can attack through walls
Sphinx +1 movement
+1 victory point
Griffin teleports for free
Ram +1 movement
Can recruit Units outside of City
Scarab beatle +2 movement
Lich +1 movement
+1 divine intervention card
Elephant +1 movement
+1 defence
Snake +1 movement
ignores opposing creatures