Playable Factions

Non-humans

1. SCP Entities (The Anomalies)

The SCPs are powerful and supernatural creatures that have escaped containment.

Their goal is to eliminate all humans in the facility.

Each SCP has unique abilities and playstyles, such as:

Humans

2. Class-D Personnel (The Prisoners)

Ordinary human test subjects in the facility.

Their goal is to escape the site by reaching the surface.

Can cooperate with other human factions or betray them to survive.

Image of a Class-D Personell

3. Scientists (The Researchers)

Facility staff who are also trying to escape.

Often spawn with keycards to access locked rooms.

Can team up with MTF for protection or work with others to find an escape route.

Image of a Scienctist

4. Nine-Tailed Fox (MTF - Mobile Task Force)

A heavily armed rescue force sent to the facility.

Their objective is to contain the SCPs, rescue scientists, and eliminate Class-D personnel if necessary.

They come in different ranks, such as MTF Guards, MTF Sergeants, and MTF Commanders.

Image of a Nine-Tailed Fox agent

5. Chaos Insurgency (The Rebels)

A rogue faction that opposes the SCP Foundation.

Their goal is to rescue Class-D personnel and eliminate MTF and scientists.

They arrive later in the game as reinforcements.

Image of a Chaos Insurgent

6. Facility Guards

Lightly armed security forces that spawn at the start.

Their job is to protect scientists and maintain order until MTF reinforcements arrive.

Image of a Security Guard

If you are interested, you can find out more about the factions here.